// TOWN SPECIAL ENCOUNTERS
//    Town 161: Mernia

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_level(16101,15);
	
//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3220,"Corin");
	set_personality_name(3221,"Sydow");

	set_crime_tolerance(max_crime);

	if (day_reached(150,3))
		wreck_block(16,17,22,26);

	if (day_reached(180,3))
		wreck_block(23,32,31,40);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_attack_bonus(16109) < 100)
	set_attack_bonus(16109,100);
	if (get_attack_bonus(16126) < 100)
	set_attack_bonus(16126,100);
	if (get_attack_bonus(16105) < 100)
	set_attack_bonus(16105,100);
	if (get_attack_bonus(16113) < 100)
	set_attack_bonus(16113,100);
	if (get_attack_bonus(16110) < 100)
	set_attack_bonus(16110,100);
	if (get_attack_bonus(16108) < 100)
	set_attack_bonus(16108,100);
	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16101,"What?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16101,"Hee hee!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16101,"Who are you?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16125,"Attacks are constant.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16125,"The golems are out there.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16125,"I heal who I can.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(16125,"Hello, traveler.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

